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Table of Contents
- » Computer Obliteracy
- » Riddles for the Information Age
- » What Do You Get When You Cross A Computer With an Airplane
- » What Do You Get When You Cross A Computer With a Camera
- » What Do You Get When You Cross A Computer With an Alarm Clock
- » What Do You Get When You Cross A Computer With a Car
- » What Do You Get When You Cross A Computer With a Bank
- » Computers Make It Easy to Get into Trouble
- » Commercial Software Suffers Too
- » What Do You Get When You Cross A Computer With a Warship
- » Techno-Rage
- » An Industry in Denial
- » Cognitive Friction
- » Behavior Unconnected to Physical Forces
- » Design is a Big Word
- » The Relationship Between Programmers and Designers
- » Most Software is Designed by Accident
- » "Interaction" vs. "Interface" Design
- » Why Software-Based Products are Different
- » The Dancing Bear
- » The Cost of Features
- » Apologists and Survivors
- » How We React to Cognitive Friction
- » The Democratization of Consumer Power
- » Blaming the User
- » Software Apartheid
- » Riddles for the Information Age
- » It Costs You Big Time
- » Wasting Money
- » Deadline Management
- » What Does "Done" Look Like
- » Shipping Late Doesn't Hurt
- » Feature List Bargining
- » Features Are Not Necessarily Good
- » Iteration and the Myth of the Unpredictable Market
- » The Hidden Costs of Bad Software
- » The Costs of Prototyping
- » The Dancing Bear
- » If It Were Problem, Wouldn't It Have Been Solved by Now?
- » Consumer Electronics Victims
- » How Email Programs Fail
- » How Scheduling Programs Fail
- » How Calendar Software Fails
- » Mass Web Hysteria
- » What's Wrong with Software
- » Customer Disloyalty
- » Desirability
- » A Comparison
- » Time to Market
- » Wasting Money
- » Eating Soup with a Fork
- » The Inmates are Running the Asylum
- » Driving from the Backseat
- » Hatching a Catastrophe
- » Computers Versus Humans
- » Teaching Dogs to be Cats
- » Homo Logicus
- » The Jetway Test
- » The Psychology of Computer Programmers
- » Programmers Trade Simplicity for Control
- » Programmers Exchange Success for Understanding
- » Programmers Focus on What Is Possible to the Exclusion of What Is Probable
- » Programmers Act Like Jocks
- » An Obsolete Culture
- » The Culture of Programming
- » Reusing Code
- » The Common Culture
- » Cultural Isolation
- » Skin in the Game
- » The Process Is Dehumanizing, Not the Technology
- » The Inmates are Running the Asylum
- » Interaction Design is Good Business
- » Designing for Pleasure
- » Personas
- » Design for Just One Person
- » The Elastic User
- » Be Specific
- » Hypothetical
- » Precision, Not Accuracy
- » A Realistic Look at Skill Levels
- » Personas End Feature Debates
- » It's a User Persona, Not a Buyer Persona
- » The Cast of Characters
- » Primary Personas
- » Case Study: SonyTrans Com's P@ssport
- » Designing for Power
- » Goals Are the Reasons We Perform Tasks
- » Tasks Are Not Goals
- » Goal-Directed Design
- » Personal and Practical Goals
- » Personal Goals
- » Corporate Goals
- » Practical Goals
- » False Goals
- » Computers are Human, Too
- » Designing for Politeness
- » What Makes Software Polite
- » Case Study: Elemental Drumbeat
- » Designing for People
- » Scenarios
- » Daily Use Scenarios
- » Necessary Use Scenarios
- » Edge Case Scenarios
- » Inflecting the Interface
- » Prepetual Intermediates
- » Vocabulary
- » Reality Bats Last
- » Case Study: Logitech Scanman
- » Bridging Hardware and Software
- » Less is More
- » Designing for Pleasure
- » Getting Back into the Driver's Seat
- » Desparately Seeking Usability
- » The Timing
- » User Testing
- » Multidisciplinary Teams
- » Programmers Designing
- » How Do You Know?
- » Style Guides
- » Focus Groups
- » Visual Design
- » Industrial Design
- » Cool New Technology
- » Iteration
- » A Managed Process
- » Who Really Has the Most Influence?
- » Finding Bedrock
- » Making Movies
- » The Deal
- » Who Owns Product Quality?
- » Creating a Design-Friendly Process
- » Power and Pleasure
- » An Example of a Well-Run Project
- » A Company-Wide Awareness of Design
- » Benefits of Change
- » Let Them Eat Cake
- » Desparately Seeking Usability
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